---
title: "How to install Hytale mods and plugins"
url: https://help.endercloud.in/docs/hytale-mods-and-plugins
category: "Hytale Hosting"
type: Guide
tags: ["hytale", "mods", "plugins"]
keywords: "hytale mods folder, install hytale plugin, hytale curseforge, hytale jar mod, hytale mod not loading, hytale server mods, add mods hytale server, remove hytale mod, hytale mods, hytale plugins, install mods hytale, upload hytale mod, update hytale mod, hytale mod crash, hytale server won't start after mod"
difficulty: beginner
time: "5 minutes"
updated: 2026-11-14
source: Endercloud Knowledge Base (official)
---

# How to install Hytale mods and plugins

> Stop your Hytale server, upload the mod's .zip or .jar file into the mods folder with Files or SFTP, then start the server and check the console.

Hytale servers load mods and plugins from a folder called `mods`. To add one, stop the server, put the mod's `.zip` or `.jar` file into that folder, and start the server again.

## Before you start

-   Download mods only from trusted sites, such as CurseForge, or from the author's official page.
    
-   Check that the mod supports your server's Hytale version. Hytale updates often, and an old mod can stop the server from starting.
    
-   Make a backup in **Backups** first, so you can go back if something breaks. See [How to create and restore backups](/docs/how-to-create-and-restore-backups).
    

## Install a mod with the file manager

1.  Open your server in the [Game Panel](https://panel.endercloud.in) and click **Stop**.
    
2.  Go to **Files** and open the `mods` folder. It sits next to `config.json`. If you can't see it, start the server once so it is created, then stop it again.
    
3.  Click **Upload** → **Upload Files** and choose the mod file from your device. If you have a direct download link, use **Upload** → **Upload from URL** instead.
    
4.  Upload the file exactly as downloaded. Don't unzip it unless the mod's author tells you to.
    
5.  Click **Start** and open **Console**. Look for lines that mention your mod loading, or for errors.
    

For many files or large mods, SFTP is easier. See [How to connect to your server with SFTP](/docs/how-to-connect-to-your-server-with-sftp) and [Using the file manager](/docs/using-the-file-manager).

## Configure a mod

Many mods create their own settings file the first time they load. After the first start, look in **Files** for new files or folders with the mod's name. Stop the server before you edit them, save, then start it again.

## Remove or update a mod

1.  Stop the server.
    
2.  In **Files → mods**, delete the old file (or replace it with the new version).
    
3.  Start the server and check the console.
    

> **Warning:**
> Removing a mod that added blocks, items or creatures can affect worlds that already use them. Back up before removing content mods from an existing world.

## If the server won't start after adding a mod

1.  Read the last lines in **Console**. The error usually names the mod that failed.
    
2.  Check that the mod matches your Hytale version and that any other mods it depends on are also installed.
    
3.  Remove the newest mod and start again. If the server starts, that mod is the problem.
    
4.  Still failing? Restore the backup you made before installing.
    

A mod that adds a lot of content needs more RAM. If the panel header shows memory close to the limit, consider an upgrade: open the service in the billing panel and click **Upgrade Plan**. Note that the Minecraft **Plugins** and **Mods** browsers are not part of a Hytale server, so Hytale mods are always added through **Files** or SFTP.

## Frequently asked questions

**Q: What's the difference between a Hytale mod and a plugin?**

For server owners it makes no difference: both go in the `mods` folder. Plugins are usually Java `.jar` files that add server features, while content packs often come as `.zip` files.

**Q: Do players need to install the mods too?**

Hytale's modding is designed to run on the server, so in most cases players just join. Always check the mod's description, because the author says what their mod needs.

**Q: Can Endercloud support fix a broken mod?**

We help with the hosting side, such as uploads, files, restarts and backups. Bugs inside a mod need to go to the mod's author.
